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Old Feb 22, 2010, 05:11 PM // 17:11   #421
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Originally Posted by Turbo Ginsu View Post
Just got my warrior out, ran a trusty hammer build over it, went out and had a plod about. Couldn't help wondering, why the hell is it again, that I'd bother using this over a scythe?

Couldn't think of many reasons. KD isn't enough reason in PvE..Not really when with w/d KD is pointless as mobs don't live long enough for it to matter whether they were KD'd when u pwned them or upright..

This buff to DBS, it's sweet, but is it really gonna be enough to make the Hammer a reason not to run W/D, W/A or any of the other WE builds? Furthermore, is the fact that it'll basically be a case of DBS or don't bother? That just looks like more /gimmick to me. I'm skeptical..Anyone else feeling this?
I've actually used the existing DBS FREQUENTLY as a hammer build for the last 2 years (Dwarven Battle Stance + Dwarven Stability = CONTINUOUS interrupts). In fact, its the ONLY hammer build I use in PVE. Based on ANETS decsion to try to get more players to use this elite, I figure that I'm probably the ONLY GW player that ACTUALLY uses DBS on a REGULAR basis, so really NO one is gonna be negatively affected by this NERF cept me.

KD's are fun BUT, INTS are considerably MORE useful in PvE. Many monsters in PvE simply can't be KD so it's useless to bring KD against them. INTS ALWAYS INT. The existing DBS is NOT susceptible to soothing images (who needs adrenaline when U int EVERY time your hammer connects). Sadly, I'm gonna miss using a hammer in PvE... U can actually go toe to toe with Duncan (by the time you finally get there) stopping almost ALL of his skills against you and your party.

If ANET wanted to buff this skill, they would just remove the "ends when you use a skill" clause instead of NERFING the ints. That way the skill can still be used to int on auto attack, and the hammer war can use any bonus damage skills without penalty. The +40 armor is really insignificant compared to the continuous interrupts.
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Old Feb 22, 2010, 05:13 PM // 17:13   #422
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Originally Posted by drkn View Post
go raptors, no of/sf required.
Thank you ever so much for that enlightening information, of which I was totally unaware. Let them eat cake! It simply never occurred to me that raptors were the only necessary or desirable farm in the game. But, I guess they are a perfect substitute for vaettir given the number of gold caster weapons, mesmer tomes, and glacial stones dropped by raptors. They can also stand in for the kappa outside Gyala, given the propensity of raptors to drop Archaic Kappa Shells and ele tomes. Really, who needs options?

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Originally Posted by Owik Gall View Post
Anything that favors farming aren't at all good for the game, in reality.
Favoring farming is bad in a game that encourages farming in dozens of ways, from titles to Nick the Traveler?

I assume that by "extreme solo farming" you mean speed clears of elite areas and runs of difficult dungeons. I can sympathize with the desire to stop that activity. However, I am concerned about the possible impact on other farms, since I would prefer that the baby not be thrown out with the bath water.

I am quite puzzled at the insistence that OF confers some ungodly op invulnerability that ranks right up there with SF or 600/Smite. If it's so great, then why do I not see a single speed clear or dungeon running build using it on PvX? Granted, if SF and 600 are nerfed, then OF will be the only option left to work with for those trying to create a new speed clear. But, it is so vastly inferior for that purpose that I just can't see any threat from leaving it alone.

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Originally Posted by pumpkin pie View Post
Try not bring summon spirit with your spirit spamming rit and see how good/bad it works. Another Winter's Embrace
I have a spirit-spamming rit working on survivor, the hard way. He does not use Summon Spirits, and his build works great. (Spirit's Gift and Spirit Siphon both work best when you summon fresh spirits as often as possible.) I have an ele who uses a spirit spamming build almost every week to farm for Nick. He does not use Summon Spirits, and his build works just fine. He has the energy pool to summon fresh spirits as desired, and I find that it usually makes more sense to summon a new batch in a spread formation than to use Summon Spirits to ball up the old batch for easy nuking or easy takedown by dervs who can hit the whole batch at once.
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Old Feb 22, 2010, 05:45 PM // 17:45   #423
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I love skill updates. Always makes for great reading. Keep em coming ANET.
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Old Feb 22, 2010, 05:59 PM // 17:59   #424
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This makes no sense at all dude. This is a "one big problem" fix update , SF , OF and 600/smite remember ? not multiple ones. I believe that is the cause why they didnt rework D , P , R and Mes PvE versions of some skills. Split is annoying but for god sake , at least Mes and D really need it , its hell obvious.

Once again , no one is asking for omgwtfpwn 3 button bar with ultraoverpowered skills for those classes but some recharges and effects NEED to be shortened/added to them . Even a half blind monkey would see it .... lets hope they do somethin in ..... 4 months ? lol .
I'm talking about the ritualist/weak attribute line changes in the update. It's better that they're making multiple professions stronger as opposed to making one stronger. And I know no one is asking for that, which is why it's going to take a lot more time to rework mesmers to be powerful in the communities eyes. ANet can easily just mega buff random mesmer skills so they steamroll shit in gimmicks, or they can take their time and actually rework more skills without making them super overpowered.

Quote:
--the best build for a PvE Mesmer is AP with PvE skills.

It's "not terrible"; but, where are the Mesmer skills in that bar?
To be fair, that really has nothing to do with mesmers. Pretty much any class can do amazing damage with AP and PvE skills. A warrior can pump out more single target damage with that bar than a bar with warrior with attack skills in some situations. It's a universally broken template.

Quote:
Ok so you're basically saying that Mesmer is OK because it's inferior to everyone else, in everything it does.


I agree with you that mesmer isn't worthless, but this isn't a challenge thread but a skill balance thread. When something is inferior to everything else, then as far as skill balancing goes - 'crap' is the right word. Moreover, since most people play this game with heroes, those who use 2 mesmer heroes over 2 necro heroes will progress.. mmm 2x slower (I don't think im exaggerating here). Sorry but, word 'crap' gets more meaning here.

It's interesting how in collective consciousness of GW playerbase it's ok if any other class is superior at one point in time... but the mesmer. In several years of gw pve, why shouldnt there be a time when mesmer will be slightly superior to everyone else?

Arkantos, I think your mesmer should cast Shatter Delusions on you.

1. Several years is enough time
2. You're deluded when you think that ANet is interested in total balance. Do you think when they buffed SF that they thought this skill would be balanced? Hands up who instantly saw it that this skill would be blatantly overpowered.
3. Do you really think ANet accidently left SF untouched for such a long time.. while few mesmer skills were nerfed down (de-buffed) very fast?


Do I want balanced game? Yes. But that is not the goal of Anet. Since it's not, why should mesmer never get mesmer-only fast-casting bound super-overpowered skill? Would that improve the game? It would for me. If everyone else can have OP stuff, why should mesmers be sacrificed for holy balance? I'm nobody's bitc*.
By that logic, healing monks are crap because E/Mos can heal better than monks. Restoration ritualists are crap because N/Rts can heal better than ritualists. Any caster that can do big damage by spamming skills is crap because necros can do it better with infinite energy.

A time where mesmers were slightly superior to other classes? Have you already forgotten about cryway? There, you wanted your moment of superiority, you got it.

And you're right, ANet doesn't want a completely balanced PvE. However, they're currently nerfing all the overpowered templates and buffing other attribute lines to a point where they're decent/good, but not overpowered. I think it's obvious that ANet doesn't want insanely overpowered skills in PvE right now, which is exactly why they didn't buff mesmers in this update. Yes, they've had years to do it, and they certainly should have done it sooner, but now it seems like they want a somewhat balanced PvE game. Seeing as that's what they want, it's going to take longer to balance professions.

Mesmers along with a few other professions in PvE are in a very deep hole, and it's going to take time to fix it. Anet should have buffed them long ago, but now they actually want to put time and thought into skill updates as opposed to 'here you go guys, indefinite invincibility and huge damage skills!'.

Quote:
yea cause 5 months(years) is not long enough...
There's a difference between years of trying to make mesmers good, and years of ANet not giving a shit. When you don't give a shit, you don't work on it, so that whole argument is pretty moot.
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Old Feb 22, 2010, 06:05 PM // 18:05   #425
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Originally Posted by Arkantos View Post
... it's going to take a lot more time to rework mesmers to be powerful in the communities eyes. ANet can easily just mega buff random mesmer skills so they steamroll shit in gimmicks, or they can take their time and actually rework more skills without making them super overpowered.
yea cause 5 months(years) is not long enough...

Edit:

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Originally Posted by Arkantos View Post
There's a difference between years of trying to make mesmers good, and years of ANet not giving a shit. When you don't give a shit, you don't work on it, so that whole argument is pretty moot.
yes, it may be that the developers don't care; however, I'm part of the community and I do.

Quote:
Originally Posted by Arkantos View Post
Pretty much any class can do amazing damage with AP and PvE skills. A warrior can pump out more single target damage with that bar than a bar with warrior with attack skills in some situations.
I agree, the problem is that AP and PvE skills are better than any other Mesmer build for PvE.

Last edited by Gargle Blaster; Feb 22, 2010 at 06:55 PM // 18:55..
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Old Feb 22, 2010, 06:05 PM // 18:05   #426
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I wander why we're all talking about updates to skills that have not been updated instead of the updated skills themselves...

Anyways, just looked at the preliminary notes again and I think the 'wow' feeling sort of faded into just a 'not bad...' feeling. Had it not taken this long to come out then it would have been more overwhelming but I guess I, like many others, were expecting more... However, I guess they did release another skill update about a month ago, though it did not affect me in any way so I'm biased towards thinking it never really happened, but that's just me.

Onto this update though. I won't mention the warrior updates since I don't play warriors and am pretty much clueless how to play them, although I think the retreat skill seems a nice change (and very similar to fall back)... Then again I only use fall back to speed up missions and the health gain is a nice bonus. As such, whilst a nice change, I'm not sure whether it will really have that big a impact. For me at least I doubt it will as I will probably prefer the health gain over the block chance mostly because I only use it when the monsters are dead so there won't be anything to block against. I do see that it might be a good running skill though.

The top changes of this update for me are all ritualist skills and whilst I do have, and play a nec, I don't see myself running blood magic anytime soon. Demonic flesh seems an interesting change though, but I find it is very vague, such as, is it only for the caster or does it affect other party members? and how long does it last?
If it last anywhere near as long as its current self then it could combo very well with moebius death blossom builds...
Blood bond also seems quite nice.

Anyways my top three changes are, in order;
.Destructive was Glaive
.Destruction
.spirit rift/spirit boon strike

I liked destructive was Glaive the most as I find it decent enough to contend with signet of spirits in terms of being the elite of choice for many rits. The 20% armor penetration is nice, as is the damage when dropped (which is also affected by the ap), but the recharge makes it even nicer too.

Destruction is next if only for its 5 times increase in accumulation of damage.

The next two I find are tied for third place followed very closely by ancestors rage. I always found the 5 second delay annoying but to get rid of that and add cracked armor is great. Spirit boon strike is also great for its quicker cast and recharge which can help manage spirits like union better. Spirit heroes will probably benefit more though as players can just use summon spirits.

One last thing, I can't remember where so I can't quote it, but I think it was Shayne Hawk who mentioned his priorities with regards to what he would like to push for in updates.
I'm not too sure but I doubt it would be against the NDA, but I think I and many others would like to hear about what some of you TK who read this' priorities are. This may require a new thread but I was unsure so decided to post here where it was mentioned.

Sorry for the wall btw!
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Old Feb 22, 2010, 07:14 PM // 19:14   #427
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Wow this really turned into a mesmers vs not-mesmers thread didn't it?

For myself, let me start by saying that I have a character of every profession who has played through every campaign, most dungeons and done a lot (if not all) of hard mode. My goal in doing so was to learn the class by class balance issues, the effective play strategies for each class, etc.

My mesmer has done everything there is to do in HM except the Deep and UW since the Dhuum addition. While its fair to say that mesmers are disadvantaged in PvE, they are far from terrible. The issue is mainly that mesmers are a class focused on damaging and disrupting single targets, and in PvE this is usually not an efficient (or even effective) idea due to large mob sizes and artificially inflated damage/regenerations/cast times etc.

However, a mesmer still has a nice place in PvE... as GW is a TEAM game, a mesmer can augment a team in a way that is analogous to how a sniper augments a battalion of traditional infintry. By having mostly AoE type damage characters and 1 or 2 sniper like mesmers the player can be extremely effective in virtually any situation.

That being said, where a mesmer truly shines in in HM only, as all damage they deal from mesmer spells is ARMOR IGNORING! They also have some superb energy management options. What they lack most are effective skills with reasonable energy costs, cast times and recharge times. Mesmer skills generally have good effects imo, but the energy costs and recharges pummel the skills to the point of not being useful. But make no mistake people! Mesmers are still good, they just need to be brought more in line with the other more favored classes (keep in mind mesmers are not alone in this aspect).

Now, regarding Aggressive Refrain: I still say, even after all the discussion, that the proposed nerf to this skill is stupid. A non-removable -20 AR on a skill already costing 25 energy is a far too high price to pay for a IAS. The cracked armor version was much better, despite the whining about heroes removing cracked armor. I mean seriously... "Wahhh!!! My heroes used all their energy removing condtions from me making me less squishy!" There are a lot of ways this can be dealt with rather than making a skill a crapfest. If the cracked armor is really such a big deal, why not make the AR induce the -20 AR only when affected by a shout or chant? Or have it last only for a specified period of time instead of being always active? There would seem to be no shortage of ways to deal with the whining better than what was announced.

For the TLDR version: Mesmers are not terrible, but deserve and need some some love, the new Aggressive refrain makes me think that the people coming up with ideas for balance issues are doing little more than throwing darts and not thinking about where they land. Good hunting.
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Old Feb 22, 2010, 07:23 PM // 19:23   #428
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Originally Posted by instanceskiller View Post
I liked destructive was Glaive the most as I find it decent enough to contend with signet of spirits in terms of being the elite of choice for many rits. The 20% armor penetration is nice, as is the damage when dropped (which is also affected by the ap), but the recharge makes it even nicer too.
Except that using it requires a 60 AL rit to go stand in the middle of the action instead of remaining behind the frontliners. I would look at a rit bringing something like this on a team outing the same way I'd look at an ele bringing Shockwave as his elite -- suicide prone. PBAoE skills for squishies just don't make much sense to me outside of farming builds, and I'm not sure that even the buffed version would be all that useful for farming.
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Old Feb 22, 2010, 07:23 PM // 19:23   #429
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AR is still one of the most powerful IAS' in the game.
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Old Feb 22, 2010, 07:25 PM // 19:25   #430
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Originally Posted by Zahr Dalsk View Post
Because some enemies carry spells that can rape the party if you don't have an SY spammer.
Cry of Pain will already be on the bar for damage purposes, it can inturrupt the big spells while still not being on an inturrupt bar.

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Originally Posted by Zahr Dalsk View Post
Pain Inverter does the job better if you're going for the damage-rather-than-interrupt route.
Hexes stack, you can use Pain Inverter along with Empathy and Backfire. This helps a lot with preventing hex removal too. Empathy and Backfire also work nicely on healers, something which Pain Inverter doesn't do so well.
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Old Feb 22, 2010, 07:48 PM // 19:48   #431
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Originally Posted by Captain Bulldozer View Post
That being said, where a mesmer truly shines in in HM only, as all damage they deal from mesmer spells is ARMOR IGNORING! They also have some superb energy management options.
Armor ignoring is nothing when you have the synergy professions smashing face. This update further promotes such play with necro bars that clean, give health, adrenaline for SY spam or other toys, and mass damage buffs on a single bar.

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Originally Posted by Arkantos View Post
A time where mesmers were slightly superior to other classes? Have you already forgotten about cryway? There, you wanted your moment of superiority, you got it.
Cryway groups many times had 0 mesmers. They didn't need mesmers.

Last edited by Cuilan; Feb 22, 2010 at 08:04 PM // 20:04..
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Old Feb 22, 2010, 07:50 PM // 19:50   #432
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Originally Posted by Arkantos View Post
By that logic, healing monks are crap because E/Mos can heal better than monks. Restoration ritualists are crap because N/Rts can heal better than ritualists. Any caster that can do big damage by spamming skills is crap because necros can do it better with infinite energy.
Pure-healing monks are crap compared to E/Mos or N/Mos with pure heal, they have superior e-management and can also carry protective spells + Heal Party for huge heals without energy problems.

N/Rts same, better than pure healing rits.

And yes, casters that only spam high-damage spells are crap compared to necros. Necro = ultimate caster damage, armor-ignoring > elementalists in Hard Mode.
Quote:
A time where mesmers were slightly superior to other classes? Have you already forgotten about cryway? There, you wanted your moment of superiority, you got it.
Don't kid yourself. E/Mes were used thanks to their superior e-pool, same with Necros and even Monks sometimes carried CoP. Mesmers? Fast-casting a 1/4 second spell is useless. Especially if you have an invincible tank and time is not an issue.
Quote:
Mesmers along with a few other professions in PvE are in a very deep hole, and it's going to take time to fix it. Anet should have buffed them long ago, but now they actually want to put time and thought into skill updates as opposed to 'here you go guys, indefinite invincibility and huge damage skills!'.
Yeah, but it took them a LONG time to do anything. And all they did was buff Warriors, confuse Necros and slightly change Paragons + misc. farming skills. They're not trying hard enough.
Quote:
There's a difference between years of trying to make mesmers good, and years of ANet not giving a shit. When you don't give a shit, you don't work on it, so that whole argument is pretty moot.
Well yeah, but it's not like A.Net is EVER going to care about the customer base. GW2 train, all aboard.
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Old Feb 22, 2010, 08:02 PM // 20:02   #433
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Originally Posted by Arkantos View Post
AR is still one of the most powerful IAS' in the game.
Reversal of Fortune is one of the best protection skills in the game.

Therefore, the rest of the monk's skills should be complete shit?
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Old Feb 22, 2010, 08:18 PM // 20:18   #434
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Cry of Pain will already be on the bar for damage purposes
What if I don't have Mesmer secondary? What if I've gone with, say, Assassin secondary for AP? Or if I'm using my PvE slots on better skills?

Quote:
Originally Posted by Orry View Post
Hexes stack, you can use Pain Inverter along with Empathy and Backfire. This helps a lot with preventing hex removal too.
Why bother, just use Pain Inverter and a couple Norn shouts, couple smite signets, paired with your Discord Necros and that enemy is dead - on to the next one. A lot of the time there's no time even to cast all your damage skills; let alone a long-casting spell like Backfire.

Plus, Pain Inverter doesn't take away attribute points.

Quote:
Originally Posted by Orry View Post
Empathy and Backfire also work nicely on healers, something which Pain Inverter doesn't do so well.
Pain Inverter often triggers 80 on healer auto-attacks in Hard Mode, but beyond that, it makes enemies take so much damage that their healer simply can't heal them enough to counter - or quickly enough, if the enemy uses an AoE skill.
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Old Feb 22, 2010, 08:31 PM // 20:31   #435
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My thoughts:

SF, OF, and 600/smite: No comment, I could honestly care less. If anyone leaves because of these nerfs, then I hope they can find another game that lets them godmode through it without a cheat.

Rit buffs


A-Rage: Whatever

Spirit Burn: You can make it 100 second burn and maybe it will be useful.

Destruction: So, if it lives for 7 seconds and you Rupture it, you win PvE, right?

Anguished was Lingwah: About as useful as recharging all your Warrior signets, even after the new Rit hexes.

Lamentation: Wastrel’s Demise is better.

Renewing Surge: IoP is better.

Binding Chains: Winter’s Embrace is better.

Dulled Weapon: A hex version of Stoneflesh Aura that is better than Stone Sheath… wow…

CwL: Okay, non-elite versions of stuff is fine with me.

DwG: This makes me happy.

GfB: Ash Blast with a different conditional blind effect.

Spirit Boon Strike: Summon Spirits is better, but nice to have a stationary spirit heal.

Spirit Rift: Burst damage is better than all of it missing once they move out of the way after one second.

Signet of Spirits: Doesn’t kill it, so okay.

Hammer Buffs

Auspicious Blow: This change can actually be balanced in PvP as well as PvE. Something to think about.

Backbreaker: Should’ve been done in PvP in the first place…

Crude Swing: Okay, AoE damage buffs are always welcome. Could even be balanced in PvP, if you hit the recharge.

Forceful Blow: Okay, four times better than what it used to be.

Staggering Blow: Okay.

Belly Smash: Okay. Won’t do much for the skill, though.

Overbearing Smash: Okay. Better alternatives for Daze, though.

Renewing Smash: Repeating Strike? On steroids? Okay.

Fierce Blow: An adrenaline-based Crushing Blow? Okay.

Yeti Smash: Why nerf it? It’s fine the way it is.

Dwarven Battle Stance: Can’t wait for next year’s buff to this skill: +100% IAS, +100% IMS, +100 Armor, Changed to a skill, and KD’s on hits. Seriously though, it’s a nice job.

Tactics Rework

Auspicious Parry: Okay.

Defensive Stance: Actually works out well when I think about. A defensive Enraging Charge…

Deflect Arrows: As long as it has the same recharge and duration as Disciplined Stance, I’m fine with it.

Thrill of Victory: Power Attack is still better, but this is a nice change.

Shield Stance: Okay.

Soldier’s Defense: Was only popular and will only be popular for monks used in Paragon-heavy builds. Adrenaline means nothing then.

Soldier’s Speed: Looks interesting; stance version of Sig of Mystic Speed.

Soldier’s Stance: Elite Lightning Reflexes in PvE is welcome.

Fear Me!: Interesting, but with this and the Grapple change, I fear Steady Stance warriors will make a return.

To The Limit!: Okay.

Charge!: Okay.

None Shall Pass!: Looks interesting.

Retreat!: A Shout version of Dodge… Okay.

Grapple: It was changed to remove stances on self to not be abused by Steady Stance warriors…

Shove: Okay, now requires as much thought as Bull’s Strike.

Blood Magic Rework

Blood of the Aggressor: Enfeeble is better.

Blood Renewal: Okay.

Life Siphon: About damn time.

Ravenous Gaze: Why nerf it?

Barbed Signet: Looks okay.

Oppressive Gaze: Make it Disease and it would be interesting.

Jaundiced Gaze: Hit the recharge (15 seconds) and it will be fine.

Blood Bond: Meh.

Demonic Flesh: Keep an eye on this, Anet.

Mark of Fury: Okay.

Other Issues

Soldier’s Fury and Aggressive Refrain: Anything that makes Paragons more vulnerable is okay with me. Don’t listen to the doomsayers here (why should Paragons have a better Frenzy?)

CripShot: Finally.

Heal as One: Okay.

Glimmering Mark: I hardly think IoP mesmers will abuse this. Word of Healing and Vamp Spirit are better elites for them.

Pious Concentration: ABOUT DAMN TIME!

Resilient Weapon: Nerf the armor bonus (+10 instead of +24) and it will be fine.

Shattering Assault: Gee, I wonder what elite R/A’s will abuse this time? Moebius Strike? Assault Enchantments? Flashing Blades?

Featherfoot Grace: Finally.

Primal Rage: Battle Rage with a recharge… okay.

Steelfang Slash: No. Nuh-uh. Let it stay in the fire it died in.

Last edited by Apok Omen; Feb 22, 2010 at 08:34 PM // 20:34..
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Old Feb 22, 2010, 08:34 PM // 20:34   #436
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Thumbs up This Video Explains it all on the perma sin...

This is a video about the perma sin nerf possibly this Thursday hope u like =D
http://www.youtube.com/watch?v=6hSDd-1NXm0
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Old Feb 22, 2010, 08:36 PM // 20:36   #437
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I don't see what you'll gain in taking away the fun for people like me who duo with a bunch of old timer friends and not with a hero like you think. Wtf are we gonna do, play everything for the 10th time again 'balanced'? Or waste 4 hours to get a titan gem in foundry if you're lucky? Sounds fun yeah. Been there, done that. To each their own I guess.
Hmm?

You can do a full DoA run in NM with 2 players + 6 heroes in about 4 hours and that will net you 4 titan gemstones at least per person at the end.

Add 20-30 minutes if you want to do Mallyx too for a 5th titan.

But I agree with you.

And I love the retards (apparently includes Anet) that think permanent -20 armor is better than CA in PvE.
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Old Feb 22, 2010, 08:37 PM // 20:37   #438
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Quote:
Originally Posted by Grim Aragorn View Post
***Finally, Dwarven Battle Stance is being revised a bit. It will cost 5 energy, provide +40 AL, and +33% attack speed. Dwarven Battle Stance will still cause interruption, though only when you use attack skills. It will no longer end if you use a skill. ***


this is gunna be insane
Insanity doesn't even scratch the surface.... I feel sorry for anyone in a DBS war with Dwarven Stability and Whirlwind with a GDW+GDArmor spamming Necr.... I'm getting disgusting ideas about how hard this skill is gonna rape.
carnage-runner is offline  
Old Feb 22, 2010, 08:39 PM // 20:39   #439
Pre-Searing Cadet
 
Join Date: Jul 2008
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Hi,
personally I trully enjoy most of the boosts you are proposing, however I think you should (imo) have a look at 2 skills, I mean :

-deflect arrows (the new skill would be : "Deflect Arrows will be reworked to give a 75% chance to block all types of attacks, but it will cause bleeding to adjacent foes when you block projectiles.")
With 9 in tactics, his duration is 5s while his recharge is 10s: isn't the recharge too short ?

-Primal rage, which would have now an adrenaline cost...Not because I am in love with this skill, but because i think that this skill is not overpowered yet. Besides, warriors are playing different builds in gvg for some months, in comparaison with before (now i guess everyone is going to play with one or even too whirling axe warrior because of new stances).

thanks!
Tasty Was Granola is offline  
Old Feb 22, 2010, 08:51 PM // 20:51   #440
Lion's Arch Merchant
 
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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GG Anet, i really see your trying to make paragons not rely on a pve only wammo skill to get a group.
Commander Kanen is offline  
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